• Color
  • Name
  • Subject
  • Painter
  • Age
  • Job
Student #1 #1
Student #2 #2
Student #3 #3
Student #4 #4
Student #5 #5
  • Aron is painting a Landscape.
  • The student who likes Yellow is somewhere between the 35-year-old student and the 40-year-old student, in that order.
  • The Cashier is next to the one who likes the Italian painter.
  • At the second position is the Cashier.
  • The Barman is 25 years old.
  • The Model is painting an Apple.
  • The 30-year-old student is exactly to the left of the student who likes Red.
  • The man who likes the White color is painting a Dog.
  • At the second position is Paul.
  • The Barman is somewhere between the 30-year-old student and the Dentist, in that order.
  • The oldest student is next to the student painting an Apple.
  • The student who likes Green is 40.
  • The man that works as a Model is exactly to the right of the man that likes Vincent van Gogh.
  • Clark is exactly to the right of the student painting a Dog.
  • The one who likes Red is next to the student whose favorite painter is Claude Monet.
  • The 40-year-old man is somewhere to the right of the student who likes White.
  • At the third position is the man painting a Landscape.
  • The man that likes the surrealist painter is exactly to the right of the 30-year-old student.
  • Ronald is painting a Dog.
  • The student painting a Flower is exactly to the right of the 35-year-old man.

How to play

  • Start by reading all the clues;
  • Find all the "basic" clues and mark them. The most basic clue is the one that states that something is in a determined house/position. Example:
    • The German lives in house three.
  • Sometimes you are going to need to deduce some information using two or more clues;
  • All the clues must be used;
  • The game ends when all the clues are correctly checked and everything is filled.

More Zebra Puzzles

See our zebra puzzles list.

Need help?

If, after reading the instructions, you still don't understand how to play, try playing one of these simpler zebra puzzles. They were designed to be easier than the ones of the same difficulty.

Printable version

You can download the PDF version of this zebra puzzle.

Visit our Printable Zebra Puzzles page to download and print other Zebra Puzzles.

Cognitive Benefits of Zebra Puzzles

Zebra puzzles engage the brain in critical thinking and deductive reasoning. Solving these puzzles often requires the individual to interpret clues, make connections, and eliminate possibilities to arrive at the correct solution. This mental exercise not only sharpens logical reasoning skills but also improves focus, attention to detail, and analytical abilities.

Various studies on cognition and puzzles suggest that regular engagement with challenges like Zebra puzzles can have longer-term benefits. They can potentially aid in the enhancement of problem-solving skills and may even contribute to improved memory and information retention. In summary, Zebra puzzles offer an effective way to engage cognitive functions and foster intellectual growth.

Zebra Puzzles in Education

Zebra puzzles are increasingly being incorporated into educational settings as a tool for teaching logic and reasoning skills. Teachers and educators find these puzzles to be useful in engaging students in active learning, as they require students to apply critical thinking to solve complex problems. The puzzles can be adapted to various difficulty levels, making them accessible for students of different ages and abilities. They can be used as stand-alone exercises or integrated into a broader curriculum focused on mathematics, logic, or computer science.

Beyond the classroom, Zebra puzzles are also used in educational competitions and extracurricular activities to challenge students and encourage teamwork. The process of solving these puzzles collaboratively can help students learn to communicate effectively, delegate tasks, and think systematically. This hands-on approach to learning can make complex concepts more understandable and engaging, thereby enriching the educational experience.