• Shirt
• Name
• Pain
• Magazine
• Appointment
• Age
Patient #1 #1
Patient #2 #2
Patient #3 #3
Patient #4 #4
Patient #5 #5
• The man reading the Sports magazine is somewhere between the man reading the Travel magazine and the man reading the Health magazine, in that order.
• Wayne is at the first position.
• At one of the ends is the patient that has an appointment at 6:00 PM.
• The man reading the Sports magazine is exactly to the right of the man who has an appointment at 5:30 PM.
• The 50-year-old patient is somewhere between the patient that has Wrist pain and the 45-year-old patient, in that order.
• The man wearing the Green shirt is somewhere to the left of the man reading the Music magazine.
• At the second position is the patient that has Shoulder pain.
• The man wearing the Blue shirt is next to the man who has the first appointment.
• At one of the ends is the patient reading the Travel magazine.
• The 45-year-old man is somewhere between the man reading the Travel magazine and the oldest man, in that order.
• The man wearing the White shirt is exactly to the right of the man wearing the Red shirt.
• The man that has an appointment at 4:30 PM is somewhere between the man that has an appointment at 5:30 PM and the man that has an appointment at 4:00 PM, in that order.
• Troy is at the second position.
• At one of the ends is the patient wearing the Purple shirt.
• Randall is exactly to the left of the patient who is reading the Music magazine.
• The patient that has Wrist pain is next to the patient that has an appointment at 5:30 PM.
• The youngest man is exactly to the left of the man who has Back pain.
• The last appointment is for the patient who has Hip pain.
• The man wearing the White shirt is exactly to the right of the man reading the Travel magazine.
• The patient wearing the Green shirt is next to the patient that has an appointment at 6:00 PM.
• Darren has Back pain.

### How to play

• Start by reading all the clues;
• Find all the "basic" clues and mark them. The most basic clue is the one that states that something is in a determined house/position. Example:
• The German lives in house three.
• Sometimes you are going to need to deduce some information using two or more clues;
• All the clues must be used;
• The game ends when all the clues are correctly checked and everything is filled.

#### More Zebra Puzzles

See our thematic zebra puzzles list and check out our sister website ZebraPuzzles.com to play 5 new Zebra Puzzles every day.

### Need help?

If, after reading the instructions, you still don't understand how to play, try playing one of these simpler zebra puzzles. They were designed to be easier than the ones of the same difficulty.

### Printable version

Now you can buy the official complete set of answers key for the Zebra Puzzles at AhaPrintables.com. Exclusive for teachers and educators.

### Cognitive Benefits of Zebra Puzzles

Zebra puzzles engage the brain in critical thinking and deductive reasoning. Solving these puzzles often requires the individual to interpret clues, make connections, and eliminate possibilities to arrive at the correct solution. This mental exercise not only sharpens logical reasoning skills but also improves focus, attention to detail, and analytical abilities.

Various studies on cognition and puzzles suggest that regular engagement with challenges like Zebra puzzles can have longer-term benefits. They can potentially aid in the enhancement of problem-solving skills and may even contribute to improved memory and information retention. In summary, Zebra puzzles offer an effective way to engage cognitive functions and foster intellectual growth.

### Zebra Puzzles in Education

Zebra puzzles are increasingly being incorporated into educational settings as a tool for teaching logic and reasoning skills. Teachers and educators find these puzzles to be useful in engaging students in active learning, as they require students to apply critical thinking to solve complex problems. The puzzles can be adapted to various difficulty levels, making them accessible for students of different ages and abilities. They can be used as stand-alone exercises or integrated into a broader curriculum focused on mathematics, logic, or computer science.

Beyond the classroom, Zebra puzzles are also used in educational competitions and extracurricular activities to challenge students and encourage teamwork. The process of solving these puzzles collaboratively can help students learn to communicate effectively, delegate tasks, and think systematically. This hands-on approach to learning can make complex concepts more understandable and engaging, thereby enriching the educational experience.